Corona’s Graphics 2.0 engine introduces a new and powerful feature: containers. Containers are essentially “self-masking groups” and they feature a flexible, dynamic width and height that can be set on the fly. Read further to learn about containers and how to implement them in your apps.
During this week’s Corona Geek we talked with PlayLevel’s Barry Swan about his experience working with Corona SDK’s Graphics 2.0 engine. Barry created several interesting 2.5D demos while alpha testing Graphics 2.0. He’s has been able to use his years of game development knowledge in some very creative ways. Barry also showed us an impressive demo app he’s working on for the Graphics 2.0 Contest.
Get ready for some adrenaline-pumping fun in City Birds! When goofy multi-colored birds run amok, you’ll need to trap them in cages and return them to the wildlife preserve to save the city from being overrun by the feathered flock.
Another new feature in Graphics 2.0 is the ability to define a graph of effects which can be applied to a display object. We have created a data-driven file format which allows you apply a multi-pass effect by connecting existing shaders to other shaders. Read further to learn how.
Last week we launched the Public Beta of Corona’s Graphics 2.0 engine, enabling you to produce cinematic-quality graphics in your apps. Since launch we’ve been hinting at an elusive Graphics 2.0 contest and we’re finally ready to announce the details.
We invite you to unleash your creativity: use the functionality of Graphics 2.0 in your app or a demo, and you could win a Corona Enterprise license or an iPad Mini!
Monday’s Corona Geek was a long one. We hung out with CEO, Walter Luh to discuss the exciting new Corona SDK Graphics 2.0 Public Beta. Walter talked about some of the new graphics filter effects while sharing some insights into where Corona SDK has been and where it’s headed. If you don’t have time to watch the whole Hangout, here are a few clips to help you get your geek on.
It’s Wednesday and time for another frequently asked questions (FAQs) session. Today we answer some FAQs related to Graphics 2.0.
In Corona’s Graphics 2.0 engine, you’ll quickly be introduced to one of the useful new features: anchor points. Anchor points replace the legacy “reference point” method and bring along some new usage tactics as well. Read further to learn more.
During this week’s Corona Geek we talked with Corona Labs’ CEO, Walter Luh, about the Corona SDK Graphics 2.0 Public Beta, Corona Editor, and a new Graphics 2.0 contest to be announced later this week. Ed Maurina from Roaming Gamer also walked us through his Gear Jumper game template and showed off a few very cool Graphics 2.0 effects.
One of our guiding principles in building Corona SDK was that the developer experience mattered. This means enabling you to do things as quickly and easily as possible. Simplicity is key – we want to take something complex and remove all the unnecessary elements, so you can focus on the work that matters.
Recently, we decided to extend that point of view to the actual coding experience. Now the community has already produced some fantastic mobile tools and IDEs, so instead, we looked at the more basic problem of editing code.