During this week’s Corona Geek, we talked about the state of Windows Phone, given the sudden departure of Steve Ballmer and Microsoft’s purchase of Nokia’s mobile phone manufacturing. We also stepped through some very interesting Corona SDK code for creating a buoyancy special effect that makes objects look like they float in liquid.
For your next home renovation or decoration project, consider dumping your heavy toolkit and enjoying handy utilities in the palm of your hand. Handy Tools 7-in-1 is an app packed with intuitive, easy-to-use tools that are easily accessible on your iOS device.
Lauren Feldman is a product manger at PlayHaven, the leading business engine for mobile games. One of her responsibilities is to work with PlayHaven’s team of engineers on the development of partner plugins.
PlayHaven offers developers flexible tools to intelligently manage player acquisition, engagement, and monetization. For more information, please visit www.playhaven.com.
We’re happy to announce that PlayHaven is our latest Corona Plugin partner! As a Corona developer, you can now integrate PlayHaven’s acquisition, engagement and monetization tools into your Corona-built games.
There are a lots of improvements in the release notes, so I’ll just highlight a few.
Laura Tallardy lives in Greenpoint, Brooklyn with her husband and their spoiled dog. She wears skinny jeans and works on digital dressup dolls all day, but swears she’s not a hipster. She just released her sixth Corona SDK powered app, Ballet Fashion Show, a ballerina dress-up game for girls. Her other apps Mermaid Fashion Show, Princess Fashion Show, Fairy Fashion Show, Mermaid Princess Puzzles and Fairy Ballerina Puzzles are also available on iOS and Android.
Laura’s guest piece on making money as an indie app developer has been republished with her permission from The Bill Fold.
Today, I wanted to show you an experiment that really shows you how our new engine will be unifying graphics in an unprecedented way. At Adobe, I always felt the walls between Illustrator, Photoshop, and After Effects didn’t need to exist.
Well, now I can show you a glimpse of the amazing effects that will be possible in Graphics 2.0.
In the mobile development world, studios have been looking for more models to monetize their product. This doesn’t just impact games, as business app developers are finding it more challenging to monetize as well. This week’s tutorial discusses some important details about In-App Purchases (IAP) and how to implement them in your Corona app.
During this week’s Corona Geek, it almost literally rained cats and dogs during the rain and lightning code snippet walkthroughs. We walked through a great piece of code by Corona Ambassador Volodymr Sergeyev, that showed how to create and recycle objects to simulate rain. Ed Maurina modified that code on the fly and the results will make you laugh out loud.
What do you get when you put a hungry monster in a room full of trash? A feast! The furry OmNomster will eat anything in sight, from banana skins, to fishbones to broken umbrellas. This App of the Week will entertain you with a silly character, easy shake-and-play mechanics and chirpy music.