It’s Wednesday and time for another frequently asked questions (FAQs) session. Here are some FAQs about submitting Corona Bug Reports.
It’s Wednesday and time for another frequently asked questions (FAQs) session. Here are some FAQs about submitting Corona Bug Reports.
In case you missed last week’s announcement, the Corona Labs team will be at GDC! We’ve got a whole schedule of game development activities for you, including demos from fellow members of the community.
We’ve also added Graphics 2.0 to the roadmap, are getting ready for a new public release, and much more!
This week we discussed app store optimization with SearchMan SEO’s Niren Hiro. Niren shared some great information for effectively improving your app ranking in Apple’s App Store and Google Play. Also joining us on the developer panel were Dr. Brian Burton, Dean Murphy, and Matthew Chapman. Be sure to listen to the full hangout for more information!
For some multi-platform developers, building for Android is planned from the beginning but it’s not fully implemented until after the launch of the iOS version. However, there are several things that should be done while building a cross-platform app to make sure that Android’s unique functionality is handled in advance of submission to the marketplace.
Created by Danish writer and illustrator Tamlyn Young, The PossibiliTree is a collection of pieces that speak to the power of storytelling as a form of human interaction. Created for both children and adults, the app is a lovely, philosophical experience for the iPhone and iPad.
Andreas von Lepel is the developer of Freeze!, an award-winning game and a Corona SDK App of the Week winner. In Freeze!, a doomed hero tries to escape from the evil forces holding him hostage, and he needs you to to outwit his captors.
Receiving well over one million downloads, Freeze! won the 2013 Indie Prize Europe award, was featured in the App Store in 149 countries, and receives glowing reviews from players around the globe. As an indie developer, Andreas writes on the evolution of Freeze!, from his development journey with Corona SDK to his recent partnership with Chillingo.
GDC is just around the corner and we can’t wait to share the awesomeness of Corona SDK, Enterprise and Cloud with game developers, enthusiasts and beyond. We’ll be exhibiting and demoing in booth #1738 at GDC from March 27-29, 2013. Please stop by the booth to enjoy our action-packed schedule of events.
Ricardo Rauber is the creator of Game Coder, a revolutionary tool that allows developers of all backgrounds, to build apps on the iPad. Best of all, Game Coder is built entirely with Corona SDK!
Read through Ricardo’s walk-through to learn more about Game Coder and to get up and running with the app.
Today, I’m happy to announce Corona Cloud, our mobile Backend as a
Service is officially available everywhere!
We see a lot of cloud technologies out there that are great for back-end developers, but they don’t quite bridge the gap with what app developers want to do in the cloud.
What sets Corona Cloud apart is that we designed it with you all — the app developers — in mind.
This week we discussed app marketing using video with Apptamin’s Sylvain Gauchet. Sylvain shared some great tips for using video effectively to improve your app sales, increase media exposure, and potentially attract financial backers. Also joining us on the developer panel was Ed Maurina, Gerald Bailey, and coding ninja, Jesse Warden. Listen in on the full hangout for more details.