David Gross is a professional photographer that has covered war and post-conflict Kosovo, Macedonia, Iraq, Iraqi Kurdistan and Turkey. Among other projects, he worked alongside the Thai victim identification team after the Asian tsunami in 2005. While in Thailand, he saw art therapists working with children displaced by the tsunami. This experience sparked his interest in doing a project combining art therapy and photography.
He was so moved by the emotion conveyed in their drawings that he felt inspired to create Inside-Outside, a multi-media project that captures the drawings of Syrian Refugee children paired with photography and audio stories. You can contribute to the project on the Inside-Outside Kickstarter Page.
Today, I’m going to show you how to use snapshots to achieve the sorts of tricks you’d want to do in traditional CPU-based graphics.
One of the old school tricks is to be able to touch pixels on the frame buffer directly, or modify the pixels of an image directly. In a GPU world, you cannot do that b/c passing memory between the CPU and GPU is extremely expensive.
Corona’s Graphics 2.0 engine allows you to simulate 2.5D effects that appear to be 3D but don’t involve the complexity of working in the third dimension. This includes quadrilateral distortion, billboarding, Mode 7, and more. In today’s tutorial, learn how to implement 2.5D effects and transitional distortion in your apps.
Rob Heasley is the Founding Partner and Creative Director of Naked Penguin Boy. Rob started his career as an illustrator and animator in the early 90s and studied graphic design before moving into the advertising industry.
Recently we sat down with with Tap for Tap Founder, Eric Dyck to discuss app monetization. Eric explained how Corona app developers can promote their apps and make money using Tap for Tap’s plugin for Corona SDK. Eric also shared some insights into where he thinks app monetization is headed in the coming year.
In Corona’s Graphics 2.0 engine, you can achieve powerful visual effects by blending layers together and applying Photoshop-style composite effects. In today’s tutorial, we illustrate how to apply one of over 25 blend effects to a display object with just a few lines of code.
During this week’s Corona Geek we talked with cartoonist and Corona developer, Noah Malewicz about his award winning game, CityBirds. Noah created all the art work and code for his game. Noah shares his thoughts on rapid development and how Corona SDK helped him build a game that feels like playing a cartoon.