For a few weeks, we’ve had a closed beta to test out plugins in Corona SDK. There’s more polish to be done, but we think the infrastructure is stable enough for broader use.
So today, we are going to open up that beta starting with daily build 2013.1106.
Okay, ready to get started?
It’s Wednesday and time for another FAQ session. Here are some frequently asked questions (FAQ).
This week, we hung out with Climate Clock’s, Ben Wong. Climate Clock is a beautifully designed iOS weather app that puts the temperature on your home screen. Ben describes himself as a designer who is interested in app development. He has a background in designing websites and used the creation of Climate Clock to expand his skills into app development. Climate Clock was built in 8 weeks while Ben developed his own back end web server, taught himself Lua, and Corona SDK. Climate Clock uses a third party API to provide weather information. The app is very elegant in it’s design and has been written about by Lifehacker, CNET, and TUAW. Climate Clock soared to the #1 weather app spot in the App Store, in a dozen countries, in March of this year.
Today, we have some very exciting news. A new public release, a new version of Corona and a few other changes and coming features.
We are making mobile app development more accessible than ever!
It’s Wednesday and time for another frequently asked questions (FAQs) session. Here are some FAQs about submitting Corona Bug Reports.
In case you missed last week’s announcement, the Corona Labs team will be at GDC! We’ve got a whole schedule of game development activities for you, including demos from fellow members of the community.
We’ve also added Graphics 2.0 to the roadmap, are getting ready for a new public release, and much more!
Today, I’m happy to announce Corona Cloud, our mobile Backend as a
Service is officially available everywhere!
We see a lot of cloud technologies out there that are great for back-end developers, but they don’t quite bridge the gap with what app developers want to do in the cloud.
What sets Corona Cloud apart is that we designed it with you all — the app developers — in mind.
It’s Wednesday and time for another FAQ session. Here are some frequently asked questions (FAQs) about the new runtime error handler and about Android permissions.
Based on the award-winning book by Marsha Diane Arnold, Prancing, Dancing Lily tells the story of a festive young milking cow that doesn’t quite fit the herd.
Making games can be a lot fun, but it can also be a tremendous amount of work. Many people try to create games on their own but far fewer actually succeed — myself included.
With Kung-Fu Clash, I decided to try things differently than on previous projects. This post discusses some of the approaches that helped me to successfully publish my first game.