One feature that is requested in the feedback site is a “widget-based” text input field — one that allows for more “styling” than a device’s native input field. Until we can implement this feature, today’s tutorial gives you a foundation to build your own. Read further to learn how.
Tagged With: tutorial
Sometimes, the design of an app dictates the need for “image swapping,” in which the developer needs to draw an image at a given location and then, after some time or some action, swap that image for another. Corona SDK offers various solutions for this task and this week’s tutorial discusses each in detail.
If you’re a developer using in-app advertising, utilizing multiple ad vendors is a good approach to increase revenue potential. In today’s tutorial, learn how to implement multiple ad vendors using the ads plugin.
If you’re developing Corona-powered apps for HID-controller-based environments, you might have wished that you can “simulate” the controller input similarly to how you simulate other aspects of your app. Now you can! In today’s guest tutorial, learn how to simulate HID controllers directly in the Corona Simulator.
In today’s Graphics 2.0 tutorial, we’ll explore how to use repeating fills on display objects. This allows you to fill a larger display object with a “tiled pattern” in a variety of repetition modes. Furthermore, you can offset the fill position, rotate it, and even scale it — all independently of the object. Read further to discover how.
Corona SDK has long offered the ability to load images, save images, and work with images/photos in the camera roll or photo album. Now, we’ve added the ability to load and record video as well. In today’s tutorial, learn how to use the new video capture and select features, as well as the new photo capture/select functions.
Corona’s Graphics 2.0 engine allows you to simulate 2.5D effects that appear to be 3D but don’t involve the complexity of working in the third dimension. This includes quadrilateral distortion, billboarding, Mode 7, and more. In today’s tutorial, learn how to implement 2.5D effects and transitional distortion in your apps.
In Corona’s Graphics 2.0 engine, you can achieve powerful visual effects by blending layers together and applying Photoshop-style composite effects. In today’s tutorial, we illustrate how to apply one of over 25 blend effects to a display object with just a few lines of code.
An exciting new addition to Corona SDK’s Graphics 2.0 engine is the ability to fill and stroke any graphic object with other images, gradients, and over 25 Photoshop-style composite effects. In addition, the new graphics engine features over 50 filter and generator effects which can bring your app’s visuals to amazing new levels. Read further to learn more.
One of the new additions to Corona’s Graphics 2.0 engine is the snapshot feature. Snapshots allow you to create a single dynamic image from other images and manipulate it using 2.5D distortion and filter effects. Read further to learn about the core power of snapshots.