Ruffl is a real-time restaurant discovery and reservation app for hungry Londoners and travelers. The app boasts partnership with more than 450 London-based restaurants to connect diners with open tables at restaurants nearby.
We’ve added some media goodies to the latest daily builds! Check out today’s blog post to learn what new features are available as of Daily Build 2013.1244.
With Halloween creeping up, what better way to get in the spirit than with a zombie-hunting action game, a witchy math app and holiday-themed digital puzzles? For those that celebrate, have a ghoulish Halloween and check out some of our favorite Corona-powered apps for the occasion.
Marek Zilavy is a creative consultant for Little Galaxy, a game developed by Bitmap Galaxy. Marek was responsible for the copywriting, viral marketing, and public relations for Little Galaxy. Currently, Mark also works as a game designer for browser, Facebook and mobile titles.
In August 2013, Little Galaxy was recognized as a Corona App of the Week winner. In his guest piece, Marek shares the lessons he learned while marketing Little Galaxy, and his plans to build an audience in the game’s next update.
An exciting new addition to Corona SDK’s Graphics 2.0 engine is the ability to fill and stroke any graphic object with other images, gradients, and over 25 Photoshop-style composite effects. In addition, the new graphics engine features over 50 filter and generator effects which can bring your app’s visuals to amazing new levels. Read further to learn more.
Today, I’m super happy to announce that John Romero has joined as an advisor! John has had an extremely prolific career across over a hundred games, including the iconic works Wolfenstein 3D, DOOM and Quake. He has seemingly boundless energy. He’s not only working on new games, but he’s also teaching classes in mobile game development and is a tireless advocate for indie game development.
Last Wednesday, a group of San Francisco techies gathered in SOMA to talk eCPMs, ad placement, fill and mediation – in other words, mobile monetization – at Corona Labs’ Monetizing Cross-Platform Apps panel.
Learn more about the panel from SponsorPay’s communication manager, Jessa Moon.
One of the new additions to Corona’s Graphics 2.0 engine is the snapshot feature. Snapshots allow you to create a single dynamic image from other images and manipulate it using 2.5D distortion and filter effects. Read further to learn about the core power of snapshots.
Corona’s Graphics 2.0 engine introduces a new and powerful feature: containers. Containers are essentially “self-masking groups” and they feature a flexible, dynamic width and height that can be set on the fly. Read further to learn about containers and how to implement them in your apps.
During this week’s Corona Geek we talked with PlayLevel’s Barry Swan about his experience working with Corona SDK’s Graphics 2.0 engine. Barry created several interesting 2.5D demos while alpha testing Graphics 2.0. He’s has been able to use his years of game development knowledge in some very creative ways. Barry also showed us an impressive demo app he’s working on for the Graphics 2.0 Contest.