Please read for a quick update on NOOK”s support of Google Play and how it affects Corona developers.
Please read for a quick update on NOOK”s support of Google Play and how it affects Corona developers.
A few weeks ago, raycasting was added to Corona’s physics system. The core API is an easy-to-use function for casting a “sensor ray” into the physics world — and we didn’t stop with that. Soon after, reflection was added to the raycasting system. Today’s tutorial discusses both of these features and includes a downloadable demo project to assist with your own development.
During today’s Staff Conversations hangout, Walter Luh demos some of the new 3D-like effects that will be possible as part of Corona SDK’s Graphics 2.0. As Walter explains, these types of effects are possible without a Z-axis, which helps to avoid unnecessary confusion for developers who want to include 3D-style animations in an app.
I’ve been doing a lot of talking about why Corona SDK is super for cross-platform app development. And in last week’s Corona SDK staff conversation, I talked about doing 3-D without the z-axis.
Now, it’s time to show you what I mean.
This week we hung out with Dr. Brian Burton, Christopher Spence, Ed Maurina, Matthew Chapman, Richard Harris, Theo Rushin Jr. to discuss app marketing using YouTube’s new One Channel design. We also talked about last weekend’s Glitch Games GIGJam and Corona SDK plug-in beta testing.
Move and Fire is a puzzle game that weaves the basic principles of pinball with the laws of physics. It’s both challenging and entertaining, and features standout graphics that pop right off the screen.
Andy Hadlington is a freelance interactive developer based in the United Kingdom. Once Andy took a dive into mobile development, he created his first 2D top down racer game – Turbo Sprint – with Corona SDK. In his guest piece, Andy breaks down several commonly asked questions about Turbo Sprint.
Before Monday’s Corona Geek Hangout, Graham Ranson talked about Glitch Games’ hit game, Forever Lost, where he shared some insights into what’s coming in future editions of the franchise.
During the full Corona Geek #37 hangout, we talked at length with Graham Ranson about the upcoming GIGJam 48 hour online game development jam that Glitch Games is hosting on May 4th & 5th for Corona SDK developers. Graham tells us all about what it takes to enter, how to submit your app, and how entries will be judged.
This week’s brief tutorial discusses some new properties that are available to Corona Pro users since Build 1086. In specific, Android users can now get the physical screen DPI and size of various devices, and iOS users have some new API properties related to Apple’s move away from UDID. Read further to learn more.