Device Analytics are back!
Posts Categorized: Game Development
This week’s tutorial introduces Corona’s new “physics contact”, a method that allows you to access a specific collision — and four new properties pertaining to it — before the collision actually occurs. Among other applications, this can be used to solve the classic “one-sided platform” in 2D platformer games such as Super Mario Brothers, Doodle Jump, and more.
David Mekersa is the CEO of the French studio, Casual Box. He’s a 20 year veteran of the tech world, and the developer of the Corona-built Chicken Deep, a newly launched action game for iOS.
Today’s tutorial covers Corona blend modes using the “object.blendMode” API, and illustrates how to use them for creative visual effects within your app. Whether you want to achieve a glowing effect like fire or a subtle shadow effect, blend modes can be a powerful tool in your Corona arsenal. This tutorial steps you through the three Corona blend modes, the effect of each, and the technical algorithms involved.
In this week’s Tuesday Tutorial, Corona Ambassador Brent Sorrentino explores the basics of parallax scrolling and walks you through a demo project to implement a customizable touch-and-drag parallax view in your app.
Today’s guest tutorial comes to you courtesy of Omid Ahourai, an indie game developer who goes by the alias “ArdentKid.” He’s been working with Corona SDK for over two years and will soon release his first highly-anticipated game, “Balloon Bazooka.” Please check out his work and blog at www.ardentkid.com.
Tuesday Tutorials are back! Today’s tutorial is from Brent Sorrentino, a Corona Ambassador based in northern Colorado. Brent has been an active part of the Corona community for almost two years. He is a freelance travel photographer, Corona developer, and graphic designer. In addition to using Corona to develop his own apps, he regularly lends a hand in the forums, helping other developers solve coding issues.
While most Americans plan to BBQ for the 4th of July holiday, Corona Labs saved a whole lotta chickens over the weekend in GuguGames’ Chicken BBQ!
Every now and then, we’re shown something totally awesome that we just have to put up here, on the blog. Case in point: Terry Paton. Terry has been tinkering around with Corona SDK for a few weeks now. And just the other day, he put up videos of three games that he built with Corona (the free trial version too, if I’m not mistaken). Terry told us it took him a little under two weeks to build the games, adding that it was “not full time either.” Terry followed the videos with his full thoughts on Corona, so go check those out too… …And if you have something cool to show us like Terry, tell us on Twitter or e-mail!
Niels Vanspauwen is one of three co-founders of the mobile game studio Kidimedia, whose self-titled children’s app is fast becoming popular in the App Store. Below, Niels describes how the full-time duties of being dads made the Kidimedia team desire a quick and efficient means of developing apps without sacrificing an ounce of performance or quality. And with Corona SDK (as he writes) they found a winner! When Steve Jobs announced the iPad in January 2010, the first thought that crossed my mind was “This is going to revolutionize education!” Being a geek dad to three young kids, I had already witnessed first-hand how easy it is for them to operate an iPhone. The combination of the touch screen, the accelerometer, and Apple’s relentless focus