Corona Takes Off with Blast Monkeys
We’re honored that they have been longtime Corona SDK users and wish them much continued success!

What is the background of your studio?
During a “Game in a Month” challenge, Angelo and I made an MMO in Facebook. We both liked the game, and decided to continue developing it and after I graduated make our own independent game company together. We both liked the idea of wearing multiple hats, using all our skills to create projects we like, we want to play, and with nobody else telling us what to do.
Shortly after founding the company, we started making games for mobile, where we have been focused ever since. More recently, we’ve added a third person, Yekta, to the company.

What types of apps/games do you focus on?

When and how did you hear about Corona?

How has Corona improved your workflow and operations? What apps have you made with it so far?
Corona has sped up our workflow tremendously. Things that might have taken days or weeks now take only a few hours to iterate. Lua is a great language, fast and easy to use. The fact we can change one line of code and imminently see the change in the simulator enabled us to iterate on our games much faster than any other platform we’ve used.
We also had not had the time to create both an iOS and Android versions of our games until Corona, which let us develop for both at once, increasing our potential player base.

Would you recommend Corona to others? How would you tell them?

Thank you for your time!
Published June 4, 2012
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