3rd Party Tools and Services
These tools have been developed by 3rd party developers and are part of the growing Corona SDK ecosystem. They extend Corona and/or help with your overall development.
Are you interested in having your tool listed or featured? Contact us at partnerships@coronalabs.com.
Featured Tools
Outlaw IDE
Outlaw IDE is for anyone who develops mobile apps using Corona® SDK. Drag in a folder, click 'launch,' and the project will be up and running in the simulator. The tool manages all the projects and assets (source code files, graphics, audio files and more) that go into your app so you can quickly switch from one to another, swap out assets, and enjoy a smoother workflow.bmGlyph
bmGlyph is a bitmap font generator for OSX. A lot of effects are available: gradients, glossy, shadows, strokes or map a texture, unicode characters, kernings, per character editing, live preview. bmGlyph can publish a texture and an atlas font files for the desired resolution (ipad, hd, sd …) and can be used with Corona SDK.CodeHelper
CodeHelper is a visual debugger, code editor and project manager for Corona® SDK. It offers features including smart auto complete, variable memory dumping, console output, file management, error and breakpoint management and many more.Corona Textmate Bundle
Corona TextMate bundle is designed to help TextMate users code their Corona® SDK apps more quickly. It contains a large number of autocomplete terms, commands, and snippets that make it that much easier to access the various Corona APIs using the standard TextMate keyboard/menu shortcuts.Outlaw IDE
Outlaw IDE is for anyone who develops mobile apps using Corona® SDK. Drag in a folder, click 'launch,' and the project will be up and running in the simulator. The tool manages all the projects and assets (source code files, graphics, audio files and more) that go into your app so you can quickly switch from one to another, swap out assets, and enjoy a smoother workflow.Corona Remote
Corona® Remote is an application & Lua library designed to send remote accelerometer data to Corona® SDK. Using your iPhone 3G, iPhone 3GS, iPhone 4, iPod Touch or iPad you can send real-time accelerometer data to the Corona® Simulator for use when developing accelerometer-powered applications and games.Glitch Games Libraries
The GG libs are a set of modular reusable libraries that are designed to speed up development times by letting you worry about the actual game making rather than game development.Glyph Designer
Glyph Designer allows any font to be decorated with different effects such as strokes, fills and shadows in realtime and then generates a texture atlas that contains each required glyph and a control file that identifies where in that texture atlas each glyph is located along with information on how to position the glyph using kerning. Glyph Designer also has command line support allowing the process of generating multiple fonts at different sizes to be added to your automated build process.Gymbyl.com
Gymbyl.com is a site where you can get code and assets for your project. Includes various libraries for effects, testing, and all-around enhancement. Everything is completely free to download and use.iAppHost
Create stunning iPhone app websites for marketing and showcasing in minutes. The custom CMS takes care of HTML, CSS and analytics so you can focus on what you do best - creating beautiful and functional applications. Support for displaying the Corona® SDK badge is included.Icon Robot
Icon Robot is a tool that generates different size iOS icons. The tool saves app developers time, by resizing and exporting app icons.Krea IDE
Krea IDE is the easiest way to manage the development of a Corona SDK project on Windows. A lot of features are embedded, such as a graphical scene editor, a code editor, a physics body editor, an asset manager, a tile map editor and more, allowing you to create your app faster than ever. Build for a specific resolution or use the dynamic content scaling system, resizing automatically all your images. Try Krea for free now!Lime
Lime is a Lua library created for the Corona® SDK which allows you as a game developer to easily include tile maps created in Tiled within your game. Not only can Tiled be used as a level editor you can also use its simple yet flexible Property features to allow a level designer to set up all kinds of game logic without the need for a programmer to change any code thus allowing easier gameplay tweaking.Lua Glider IDE
Lua Glider IDE is an advanced IDE for Corona® SDK professionals and beginners alike. Features include: Advanced Debugger, Variables explorer, Call stack, Adaptive Auto-Complete, Built in documentation, Real-time breakpoints, Split screen support, Asset preview, Simulator Remote, and lots more. Cross Platform for both Mac and Windows. Try for free today!Million Tile Engine
The Million Tile Engine is a Lua library which was designed with one goal in mind: to allow you as a developer to build enormous tile maps in Tiled and run them at full speed on almost any device. The Million Tile Engine is blazing-fast, regardless of map size. It also features powerful integrated function calls for performing many common tasks such as moving sprites, altering the tile map, accessing Tiled objects and properties, and more.MovieClipX
Spend less time setting up all your animations, and more time watching them animate! MovieClipX makes setting up animations a breeze, even if your character has over 200 animations all with unique properties! You can even manipulate the properties on the fly, to create effects such as slow-motion!MultiRezer
MultiRezer is a very useful utility for developers looking to port their games and apps to multiple devices. MultiRezer does the grunt work of rescaling all your graphics to fit the desired device. The tool currently supports over 10 devices, including the new iPad 3!Particle Candy
Particle Candy is an extremely flexible, yet easy to use, particle engine library. With the help of the tool, create smoke, trails, fire, explosions, debris, flares, dust, clouds, shots, light rays, water fountains, and even weather effects like rain and snow. If you imagine it, you can create it with the help of Particle Candy!Physics Editor
Editing your physics shapes has never been easier! Physics Editor allows you to simply drag your shapes inside the editor and press the auto trace button! No more clicking. Then adjust the shape’s physics parameters and directly export to your game development framework.Roaming Gamer Templates and SSKCorona
Learn by example with Roaming Gamer Templates and SSKCorona. All templates for Games and Apps are fully commented and come with Pure (Lua + Corona SDK) and SSKCorona versions. Don’t waste time wondering how it’s done. Head over to the Roaming Gamer site today.Spine
2D skeletal animation for games. Spine replaces traditional raster animation in games, providing smoother animations that are easier to produce. Animations can be created without needing more art and are so tiny that games can make extensive use of them. Officially supports Corona SDK.SpriteHelper
SpriteHelper is a comprehensive and efficient Mac OS application which brings you a texture and a physic shape editor in one single package.Texture Packer
TexturePacker comes with a full featured graphical user interface including multi-touch support, zooming and a tree view with all used sprites. The extremely fast layout algorithm shows all changes in real-time!TwitterFacade
TwitterFacade is a library that allows Corona developers to integrate Twitter without pain. Only one function call is required to send a Tweet. No need to care about callbacks – but still possible if necessary. It can store auth tokens of multiple Twitter accounts, supports image files uploading, is Twitter API 1.1 ready, and is cross-platform (works on Android too). Everything is inside a single file (no need to include oAuth or other external files)...




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