KA-THOOM!!!!!! Dwayne of DieHard Studio Entertainment is back with another installment of his Corona Comics tutorials showing you how to easily jazz up your iPad comics made with Corona. In this segment, Dwayne tackles special effects tricks with text to give your comics that extra “pop” to make them jump off the screen… …And in case you missed it, you can see Dwayne’s first segment about Corona Comics from last week, which showed how to easily make word balloons.
Posts Categorized: Tutorials
Corona webinar from November 11
Those of you who missed our November 11 webinar a couple weeks back (or those of you who just want to go over what was was covered during the webinar) can now watch it in its entirety below. This time around, Carlos walks you through Event Listeners (one of the core functionalities of Corona), plus object level events and Runtime events. The webinar goes through a quick tutorial on the differences between the two, and covers the Corona event model using functions to create program structure and flow. Thanks for checking in, and we hope to see at the next one!
Content Scaling Made Easy
(Read the follow up: Dynamic Image Resolution Made Easy) Content scaling is a very useful feature of Corona, but it’s one that I’ve found myself explaining frequently. In this post, I’ll try to boil it down to the essentials, and demonstrate how to easily target multiple screens from the same code and assets. The problem Mobile device screens now come in many different shapes and sizes. At one extreme, the iPad screen is 768 x 1024, for a 1 : 1.33 aspect ratio. Meanwhile, the Motorola Droid (480 x 854) and Samsung Galaxy Tab (600 x 1024) have aspect ratios greater than 1 : 1.7. In plain English, the iPad is more square than the iPhone, and most Android devices are taller and skinner than
Corona Comics Tutorial: Word Balloons
After Tim’s introduction to the newly revitalized Corona Comics yesterday, we thought we’d waste no time in showing you how to make your own iPad comics. One of the most important elements of comic books is word balloons. In the video below, artist Dwayne Ferguson of DieHard Studio Entertainment walks you through the process of creating word balloons for your comics using art software that most of you already have. Dwayne will be contributing more tutorials like this from now on, so all you aspiring iComic artists might want to check in regularly for those!
Introduction to Corona Comics
Last week, Tim highlighted some of the new features of our revamped Corona Comics. This week, he takes you on a personal introductory tour of Comics, showing comic book artists just how easy it is to make an iPad comic using Corona.
Upcoming Corona Webinar: Listeners and Functions
We thought we’d give you a little more advanced notice this time about an upcoming Corona webinar. Picking up from his previous webinar, Carlos will be talking about Corona functions and how to structurally code your apps. Also on the agenda are Event Listeners, one of the core functionalities of Corona, plus object level events and Runtime events. This webinar also will go through a quick tutorial on the differences between the two, and will cover the Corona event model using functions to create program structure and flow. You can click into the webinar via Connect Pro this Friday, November 12 at 10:00 a.m. Pacific time. Hope to see you online!
Corona webinar from October 19
A few backs, Carlos hosted a Corona 101: Intro to Basics webinar to show you how to properly get your feet wet in Corona. Unfortunately, a lot of you couldn’t make it to this webinar. So, we’ve decided to provide a video of it for you! Simply click the screenshot below to start watching…
Corona Tutorial: Dragging Physics
Tim is taking a break this week from his “Game in 8 Minutes” series, but has still provided you with a very useful tutorial on dragging physical objects. (somebody could make a really cool shuffleboard game with this!)
Trick or Treat! Particle Candy for CoronaAnimated particle systems for your apps and games
While it’s awfully hard to fill a bag with candy via the Internet, the folks at X-Pressive.com just gave us some Particle Candy to share with you! Particle Candy is a high-performance particle/effects engine, which X-Pressive have now made available for Corona. Behold! You soon will be able to implement Particle Candy in your own Corona creations by following X-Pressive’s very easy How to Guide. The best part? No cavities!
Tips & Tricks: Using textures for better motion
In this quick tutorial, Carlos demonstrates several features of Corona: sprite sheets, alpha channels, and event listeners. Using the classic iFishies sample app, he shows how to use textures to create a better illusion of movement for your in-app animations. Simple, but highly effective!



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