Today, I’m happy to announce our first batch of Corona Plugin partners.
It’s great partners like these that enable Corona developers to access the best new functionality and 3rd party services. In particular, today’s batch span a wider variety of services from app advertising to cross-promotion and value-exchange ads, from social campaigns to game controllers.
Today was supposed to be the end of the world, so if you’re reading this, you survived!
To celebrate, I wanted to talk about some early holiday gifts that Corona Labs is sending your way.
We just made available a couple of cool new features in Corona SDK‘s daily builds.
The features I’ll highlight today were made possible by Project Gluon, which as you may recall from last week, enables Corona plugins.
If you’ve been looking at the Corona daily build summaries over the past month, you might have been wondering what this mysterious “Project Gluon” is all about. And for that matter, what is a gluon?
Well it’s all related to what I mentioned in my previous post about offering more 3rd party services.
Today, Apple officially released iOS 6 and Xcode 4.5.
While iOS 6 was in beta, I talked with you about how you could make Corona perform device builds that targeted iOS 6 specifically.
In the next daily build (919 or after), all device builds will automatically be iOS 6 compatible. In order for you to do device builds, you should upgrade to Xcode 4.5 GM (not to be confused with ’4.5 GM seed’). As of today, this is available from Apple.
We are very excited to officially announce Corona Enterprise – a new product that builds on the core Corona SDK engine and adds the ability to call any native library.
We are even more excited about the great game studios that are using Corona Enterprise and have already published apps with it: flaregames and Mobicle. Read on!