Corona: Supporting different OS versions and a plan for sanity

Posted by & filed under Android, Announcements, Corona SDK, Daily Build, iPhone.

Sanity

Several weeks ago, I talked about how we’ve begun our feature cycle. We’ve actually gotten quite a few items done that you can check out on the Corona roadmap. However, we haven’t hit our stride quite yet because of some difficult challenges related to OS versions. So this week, I wanted to give you a behind-the-scenes tour of some of those challenges, what we’ve learned from the experience, and our plans to tackle them. Working around Breaking Changes Last month, I talked about the breaking changes Apple introduced in 10.8. Thinking that we were about to wrap up with workarounds, I had planned to do a follow up on a new public release for 10.8. Boy was I wrong! We’ve spent the last few weeks working around

Corona: WebViews on Android!

Posted by & filed under Android, Announcements, Corona SDK.

Time for another Monday update!

Last week, I talked about all the difficulties around Mountain Lion, the code name for Mac OS 10.8. Thanks to all your reports out in the wild, we’ve ironed out the a bunch of problems. The latest daily builds (868 and after) are now solidly working on 10.8.

In the midst of all this Mountain Lion stuff, we’ve also begun the feature cycle.

Join us for lunch!

Posted by & filed under Announcements, Contests.

Corona Developer Lunch

As Corona keeps on growing, we want to make sure we keep our fingers on the pulse of the Corona community and the exceptional apps our developers are creating. We also love getting very direct and honest feedback on Corona – and the best feedback comes from the developers who are banging away at the platform day after day.

To accomplish this, we’re excited to announce the Corona Developer Lunch! On a few days each month (usually Thursdays) we’ll invite 1-2 developers/studios to our office for lunch and a session of feedback on their apps/games and our platform.

New Site and Improved Communication

Posted by & filed under Announcements, Corona Labs.

CoronaLabs_URL_logo

By now most of you have heard about our new name, our celebration sweepstakes and may have had a chance to explore our new website. Those of you that haven’t, please check it out – we think you’ll find it to be a valuable resource. We’re also excited because there are a lot of under-the-covers benefits for us and we’ll be able to add/edit content more quickly and effectively.

More importantly, the new site is just the first step towards our goal of increasing and improving communication with our community. With this goal in mind, we’ll be working on a bunch of new initiatives in the next few weeks/months. I wanted to give you all a quick taste of just a few of these.

Welcome Roberto Ierusalimschy, co-creator of Lua

Posted by & filed under Announcements, Corona Labs, Press Releases.

lua

I’m extremely pleased to welcome Roberto Ierusalimschy to the Corona Labs family. As many of you know, Roberto is the principal architect of Lua. It powers all the great Corona apps out there and is the industry-standard for gaming.

I first met Roberto at the Game Developer’s Conference (GDC SF) in 2010. For all his contributions, it’s amazing how humble he is. Earlier this year, he was invited as a visiting professor at Stanford University. I remember he mentioned how impressed he was with the research he was seeing at Stanford, almost implying that his own work paled in comparison. That’s the point at which I jokingly reminded him that he and his colleagues are the reason GDC exists — if there’s one way to embarrass Roberto, it’s giving over-the-top praise!

It’s hard to overstate how many lives have been touched by the work of Roberto and his colleagues. Lua is used in a vast range of applications from embedded devices to smartphones to desktop computers. If you think about how many people have played Rovio’s Angry Birds, how many hours have been spent on World of Warcraft, how many photos that have been processed by Adobe Photoshop Lightroom, the total number is mind boggling — I’d wager more than the number of users on Facebook!

Roberto has certainly made his dent in the universe. As we journey to make our mark, we couldn’t ask for better counsel!

Corona SDK: New public release

Posted by & filed under Announcements, Corona SDK.

Just a quick note that we’ve released 2012.840 as our new public release! There are a ton of features and bug fixes in this release. We’re now in an excellent position to simultaneously accelerate feature delivery and maintain high quality daily builds.

Starting next week, we will begin our first feature cycle as I discussed recently, as part of our 2-on-2 development. This means we’ll be making a push between alternating on features and then bug fixes. At the end of each cycle, the goal is to have a solid release for you to use to publish to all the popular app stores — iOS App Store, Google Play, Nook Store, and the Amazon App Store.

State of Corona

Posted by & filed under Announcements, Corona SDK.

CoronaIcon

Yesterday was about making our nickname official and about our new web site.

Now it’s time to talk shop. What’s going on in Corona-land?

Read on for info on the next public release, our new docs, and monetization and extensibility in Corona.

Introducing Corona Labs!

Posted by & filed under Announcements, Corona Labs, Corona SDK.

Team Corona,

Starting today, we are calling ourselves Corona Labs. For some of you the cat’s already been out of the bag. For some of you, this is the first time you’re hearing it, so let me answer a few questions…

Guest Post: Developing ‘Ivick Von Salza – Gathering Pieces’

Posted by & filed under Announcements.

Jose Manuel Silva is the co-creator of ‘Ivick Von Salza – Gathering Pieces,’ a Corona-made game recently recognized as App of the Week for the fun gameplay, unique graphics and lovable characters. Jose shares his experience building the game, which is based on a popular international cartoon series called ‘Ivick Von Salza – The Little Lumberjack.’