Another new feature in Graphics 2.0 is the ability to define a graph of effects which can be applied to a display object. We have created a data-driven file format which allows you apply a multi-pass effect by connecting existing shaders to other shaders. Read further to learn how.
Tagged With: shaders
Right now, many of you are probably trying to figure out whether you want to upgrade to Pro right now, and lock in our promotion before it ends and prices go up this Wed (May 1).
So this week, I wanted to sit down and talk to you about the difference between Starter and Pro features.
In addition, I want to talk about cool graphics features coming to Pro developers that will make mobile app development breathtakingly awesome.