In today’s Graphics 2.0 tutorial, we’ll explore how to use repeating fills on display objects. This allows you to fill a larger display object with a “tiled pattern” in a variety of repetition modes. Furthermore, you can offset the fill position, rotate it, and even scale it — all independently of the object. Read further to discover how.
Tagged With: fill
In Corona’s Graphics 2.0 engine, you can achieve powerful visual effects by blending layers together and applying Photoshop-style composite effects. In today’s tutorial, we illustrate how to apply one of over 25 blend effects to a display object with just a few lines of code.
An exciting new addition to Corona SDK’s Graphics 2.0 engine is the ability to fill and stroke any graphic object with other images, gradients, and over 25 Photoshop-style composite effects. In addition, the new graphics engine features over 50 filter and generator effects which can bring your app’s visuals to amazing new levels. Read further to learn more.