Corona’s Graphics 2.0 engine allows you to simulate 2.5D effects that appear to be 3D but don’t involve the complexity of working in the third dimension. This includes quadrilateral distortion, billboarding, Mode 7, and more. In today’s tutorial, learn how to implement 2.5D effects and transitional distortion in your apps.
Tagged With: 2.5D
During this week’s Corona Geek we talked with PlayLevel’s Barry Swan about his experience working with Corona SDK’s Graphics 2.0 engine. Barry created several interesting 2.5D demos while alpha testing Graphics 2.0. He’s has been able to use his years of game development knowledge in some very creative ways. Barry also showed us an impressive demo app he’s working on for the Graphics 2.0 Contest.
Now, it’s time to show you what I mean.