A couple weeks back, we told you about Spriteloq, a tool for Flash developers to easily export their Flash sprites and animations to Corona SDK, without remaking them… …Now, the guys at Loqheart are teaming up with us on one heckuva deal. We have a limited number — literally, a mere handful — of Spriteloq copies on hand, and we’re looking to give them away for free!
We’ve always told mobile game and app developers that Corona SDK is simple and fast. And right here, we’ll show you! Below, Ansca Mobile team engineer Edgar Miranda (we told you he was talented!) walks you through, step-by-step on how to make a Breakout-style for iPhone in under 15 minutes and 150 lines of code. Don’t believe us? Check out the tutorial below and the sample code at GitHub.
Today, Apple introduced its Lion operating system and with it a bunch of new features. It also announced that over 25 million iPads have been sold since its launch last April, and other Mac-related numbers like the volume of apps downloaded from the App Store and music served — it’s simply staggering! But enough about Apple and His Holiness Steve. Let me turn to the real point of this post. We are running a few weeks behind on our self-imposed schedule for the features I said we would be working on and delivering to you towards the middle of summer. So, I am here to let you know that we have a change in plan, and that there’s been a delay…
A few weeks back, we had a game on here starring a worm escaping deep sea fish. Not sure if this is pure coincidence or yet another sign that we need an Ansca Mobile office swimming pool, but this week’s App of the Week stars a fish in a bowl — a game aptly titled Save That Fish! Save That Fish somewhat reminded us of Angry Birds with its addictive gameplay that also involves launching a small animal. But that’s where any similarities end, as Save That Fish involves a Finding Nemo type of storyline that sees the user taking on the role of helping a fish named Gill escape the dreaded life in captivity. Each Point A-to-Point B level starts in a fish tank
Last month’s App of the Week winners presented us with quite a diverse array of apps and games made with Corona SDK. We had a pocket phrase translator for travelers to use while abroad, a couple of highly addictive games, and even a helper tool for classic car aficionados. Though it is difficult (as always!) to choose one winner from this stellar group, we’re gonna go with Notebook Ninja as our choice for the month. Along with its “you’ll never put it down” gameplay, creators Proton Reactor wrapped Notebook Ninja in a unique sketchbook-style motif that makes you not just initially wanna check it out, but also keep on coming back to it and playing. Seriously, as we’ve stated before, nothing gets better than throwing ninja
The Corona SDK section over at Mobiletuts+ is always full of great tutorials. And below, you’ll find a tutorial that especially caught our eye, as we know many of you Flash developers will dig it! This three part tutorial takes a look at porting a Flash/Flex game to Corona SDK. Specifically, it walks you thru porting from ActionScript to Lua, with the end goal of playing formerly Flash-only games on the iPhone and iPad. Along with demonstrating language and API differences, the tutorial also accounts for hardware restrictions such as screen size and lack of physical buttons on the iPhone. So, without further ado…
Garet McKinley has released a brand new toy for Corona called MultiRezer. And, since 500 of you have already downloaded it, Garet decided to go crazy and release a plethora of discount codes for MultiRezer, TexturePacker, and a bunch of other Corona plug-ins! (Particle Candy, PhysicsEditor…) Click the screenshot below to see the full list of tools and their discount codes. You better hurry, though, as they all expire very soon!
A few weeks back, we told you about Forgotten Places: Lost Circus (HD), a puzzle adventure game for iPad. Turns out we weren’t kidding when we said it was one of the most immersive and best-looking games we’ve ever seen from the Corona Community. Lost Circus just landed a perfect rating from the typically hard-to-please Crazy Mike, and you can see the video review below. Lost Circus has several hours (yes, hours!) of gameplay that harkens back to classic puzzle adventures like Myst and even The Secret of Grisly Manor — another Corona SDK-based mobile game that has cracked the top 10 in the NOOK Apps store, Amazon Appstore, and is approaching 100,000 paid downloads in the Apple App Store. But enough about what we think!
In between writing chapters of their Corona SDK book (yes, really!), the duo at Karnak Games just released their draw-and-drop Corona SVG Level Builder! Corona SVG Level Builder lets you create physics-based games, platform levels, and maps for your Corona games by simply drawing them in Inkscape, a free and open source vector-drawing program. Everything you draw in Inkscape is automatically converted into Corona physics bodies or paths — including simple (rectangles, ellipses, etc.) to very complex one (bezier curves — Carlos loooves those!). Also, you can set physical properties and attributes (density, friction, vertices, etc.) direct into Inkscape, without ever having to program them. Afterward, you’ll only have to program and code the game logic — you won’t have to worry about element placement and
Corona developers and gearheads (auto enthusiasts) have more in common than you might think: Both spend hours fine-tuning their crafts, both have endless internet outlets to advise and compare notes about their projects, and both are always on the lookout for that perfect part (or that perfect feature, for devs!) that will perfectly round out their masterpiece. With that in mind, our latest App of the Week doesn’t seem like such a left-field creation. It’s an app by the team at Rare Parts for determining the correct car parts for your vintage auto and locating them in their online store. When rebuilding a classic cars, any gearhead will tell you that details are a must! And due to the antiquated nature of classic cars, it’s often