I know, I know — every time I say “I’ve never seen a game like this,” someone always manages to leave a comment saying “Actually, this game is a clone of XYZ!” Well, this time for our App of the Week, I think I truly have found something that hasn’t been done before. Come take a dip with Redneck Jellyfish. In Redneck Jellyfish, you control a trucker hat-wearing jellyfish named Gus Hickey. Your job is to swim around the depths of the sea and collect coral seeds from the bottom of the ocean floor. From there, you carry them over to budding coral reefs to help them blossom. The exquisitely constructed tentacles trail behind and beneath Gus as he swims, reacting to real-time underwater in-game physics as
Niels Vanspauwen is one of three co-founders of the mobile game studio Kidimedia, whose self-titled children’s app is fast becoming popular in the App Store. Below, Niels describes how the full-time duties of being dads made the Kidimedia team desire a quick and efficient means of developing apps without sacrificing an ounce of performance or quality. And with Corona SDK (as he writes) they found a winner! When Steve Jobs announced the iPad in January 2010, the first thought that crossed my mind was “This is going to revolutionize education!” Being a geek dad to three young kids, I had already witnessed first-hand how easy it is for them to operate an iPhone. The combination of the touch screen, the accelerometer, and Apple’s relentless focus
The Barnes & Noble boardroom was quite the happening place a couple days ago! Barnes & Noble put on a NOOK Color app development workshop aimed specifically at Corona SDK developers… …Naturally, we were invited to help answer questions about what’s coming in the (very) near future from us for the NOOK, and how we’re working with Barnes & Noble to make NOOK development a reality for many Corona developers. B&N’s own Chief Developer Evangelist Ted Patrick was on hand to show attendees the ropes of developing for the NOOK and collecting revenue from sales.
Exactly 2 years ago, we came out of stealth mode and launched Corona at the HOW Design Conference. Still hard to believe it was only two years. Feels like it’s been a lot longer than that. When we told our VC-to-be that we were going to launch at a real bonafide conference, he declared that we had finally become real men — true story! Deep within the Ansca archives (read: the room with all the disorganized junk) I found the following photos. It barely does justice in capturing the non-stop adrenalin rush that Carlos and I went through, but it’s still fun to reminisce, so here goes: We had to give HOW a title for our talk months in advance. At that time, we hadn’t even
Thank you all for the great support and special thanks goes to Jay for being part of our promotion. We officially ran out of the 25 copies of Corona Project Manager. Yes, you read that right, we ran out in the first hour of running the promo. Thank you all for participating. . Earlier this month, we gave away a few free copies of Spriteloq to celebrate its launch by our friends at Loqheart. Judging by how quickly we ran out (and the avalanche of e-mails I continue to get about it), it seems like that giveaway was a runaway success. So, we’re doing it again! This time, we’re giving away 25 free copies of Corona Project Manager, which just recently topped 500 users of its own.
In Corona, you use the Lua programming language to do everything. Thus, it’s equally as important to understand Lua as it is to understand the individual Corona-specific concepts and API’s, such as the Event Model we went over last week. One common source of confusion comes with one of Lua’s most powerful features: Tables.
In recent years, it seems like the gaming industry has helped save the music industry. Games like Dance Dance Revolution, Guitar Hero, and the Rock Band series have engaged users in a familiar sense of rhythm-based melodic gameplay that also caters to their own natural inclination to music. And now, our latest App of the Week throws the Corona Community‘s hat into the music game arena. Behold, Pong Beats! Pong Beats takes the familiar gameplay of recent music games and combines it with the instinctive, classic gameplay of Pong. Users become pocket conductors by simple hitting the tiny, retro-pixel balls; each volley plays another note in the piano composition that you’re currently playing — choices include Beethoven’s “Moonlight Sonata,” Pachelbel’s ”Canon in D,” and even the Super Mario
Earlier this year, we told you about the Techority 48-Hour Challenge app contest organized by our very own Peach Pellen. Although it has long been done, winner Mike Lorenz of Pixani Games now decided to give us an in-depth, hour-by-hour look at how he made the winning game Princess Pixani with Corona SDK. Corona is a remarkable platform for creating games for iOS and Android devices. I’ve been using it this year to create our upcoming game, Reflection Connection. This past February, Ansca Mobile sponsored The Techority 48 Hour Challenge, a competition to use Corona to produce a fully functional game in 48 hours. I was lucky enough to win the competition, and was honored when Carlos asked me to share my experiences on Corona’s