We just got word from our buddies at Yobonja that Blast Monkeys has now passed 3 million downloads across iOS and Android! This comes less than four weeks after it passed 2 million downloads (which was exactly three weeks after they passed 1 million), and a couple weeks after they hit the #1 spot in the Android Market — where they haven’t budged from in two weeks! This brings the total number of Corona SDK apps downloaded this year to *drumroll* 18 million downloads! Details from Yobonja via the screenshot below… …Think we can hit 20 million downloads before the end of summer?
NOTE: This tutorial is outdated and has been replaced by a newer Using Custom Fonts tutorial.
In case all you Android developers missed it, as of Daily Build #565, various Facebook API issues have been addressed (casenums: 6196 and 6391). We know many of you have been on your toes waiting for this one, so this should be great news to a lot of folks — Enjoy! Remember, only subscribers can take advantage of the latest and greatest being pushed through the Corona SDK Daily Builds… Of course, Daily Builds are available only to subscribers.
Phew! And that’s just for starters. We have had one hell of a crazy development cycle, and we have achieved quite a few internal milestones and feature implementations that will make our Corona SDK that much more enjoyable to use (especially for Android development!). As you all know from my previous blogpost, we got derailed quite a bit on meeting our internal schedule recently. After further review of where we were in the dev cycle, we decided to delay the bits for a few weeks. Well, today, am happy to announce that the launch date for the next Corona SDK is scheduled for August 2. There is a slew of new features going into Corona, including the increase in Android build speeds, OpenFeint for Android,
One of the first toys that young kids play with is army men… Well, either that, or G.I. Joe… Or maybe the game Battleship? The point is that military-themed games have traditionally been somewhat of a playtime mainstay in modern culture. Seems like we just can’t get enough of a well-made war game. And Tiny Tanks is just that! As you guessed, Tiny Tanks reminds me a lot of the classic toys I mentioned above with its own digital twist thrown in — it takes the miniature playability of G.I. Joe’s and army men, adds in a dash of Battleship-type strategy, and brings the toys of yesteryear to life on your iPhone (or, even better, your iPad!). In the game, you have 20 levels to beat by
Even though the heatwave that blasted through the SF Bay Area at the end of last month made us crave for anything water-related, we ended up going with the semi-educational game for the June App of the Month. Yes, I’m talking about Word Ball! Word Ball combines the fast-paced unpredictability of a reaction ball agility drill with the ultra-geeky competitiveness of the Scripps National Spelling Bee. The scalability of this game (easy to knock out words at the beginning, harder as more balls disappear) and its all-ages appeal give it the kind of widespread accessibility that make it stick out from the pack. It’s also brings a unique angle to the field of word games, not merely falling back on an old word game concept from
As of Daily Build 521, the Windows Simulator has been fitted with an iPhone, iPhone4, and iPad skins (as well as a statusbar) to improve the overall desktop “simulation” of your mobile apps. Remember, only subscribers can take advantage of the latest and greatest being pushed through the Corona SDK Daily Builds… So what are you waiting for? Become a subscriber today.
Wanna know something cool? Legendary chip-makers Doritos have just released their first-ever mobile game called Dip Desperado. Wanna know something even cooler? They used Corona SDK to make it! The game is part of Doritos’s overall “Dip Desperado” advertising campaign, which features Mexico’s (fictional!) chip-flicking champion, Esteban Ortega. Created by ACNE Production and Digital Jigaw, Desperado sees players flicking Doritos chips thru obstacles like insects and roadblocks to collect points. In true Corona-made fashion, players can share their scores on Facebook and post their high scores on a worldwide leaderboard. But bragging rights aren’t all you can win — Doritos also will let players win real-life prizes like a trip to the Universal Orlando Resort in Florida; a Silverstone driving experience; movie tickets; and the latest games for Xbox, or PlayStation,
NOTE: This tutorial is outdated. Please refer to the more current External Modules in Corona tutorial.
We gave you a preview the other day, and now—as of Daily Build 553—subscribers can now take advantage of the new “widget” library (beta), which is part of the next generation Corona UI implementation. Once you grab the latest build, the new “WidgetDemo” can be found in: /SampleCode/Interface/WidgetDemo And when you’re ready to dive in, go view the Widget Documentation to get started. Remember, only subscribers can take advantage of the latest and greatest being pushed through the Corona SDK Daily Builds… So what are you waiting for? Become a subscriber today.