Over the past few months, we’ve noticed some very useful Corona SDK tutorials (complete with source code!) going up at the Mobiletuts+ mobile tutorials site. Just today, a new tutorial done by Carter Grove was posted on the site showing you how to use Corona’s path-finding algorithm. You can click the screenshot below to check it out, and see the rest of the Mobiletuts+ Corona SDK tutorials here. Also, if you want to make a tutorial yourself and share it with the rest of the Corona community (whether as a video or as a simple post with code annotations), let us know and we’ll help you out with anything you need!
This week’s App of the Week is one whose primary function is showing the current time and temperature. Of course, that’s a gross understatement as the PipClock app by PXL Artificer takes the typical “clock and weather” app and immerses it in an elaborate post-apocalyptic motif derived from the Fallout video game series. PipClock is modeled after the (fictional) PIP-Boy 2000 multi-purpose survival device from the Fallout games. In the nuke-riddled Fallout world, the PIP-Boy is a handheld electronic computer that monitors a player’s health, maps the surrounding environment, and displays other crucial in-game info. With the PipClock app, one can similarly access information about their current location, albeit without the need to survive an actual nuclear apocalypse. Despite having a minimal familiarity with the Fallout series,
It looks like one of our users will be starting 2011 off on an especially happy note — we have chosen Zombies Ala Mode as our December 2010 App of the Month, and creators Crawl Space Games will be awarded 6 free months of Corona SDK to head off charging into the New Year! Earlier this month, we picked Zombies as our first-ever Game of the Week, and it has since been met with some pretty hefty competition for the “Game of the Week” title. However, what ended up giving Zombies the edge was its universal appeal (kids will love the cartoons, grown-ups will love the subtly macabre jokes), easy learning curve, and flawless execution of creating a fun “feel” of gameplay through its artwork
We love the chatter that you routinely bring to the comment sections here, on the blog. However, there also is a lot of stuff we find that we don’t post on here, rather we put it up on our Twitter and Facebook pages. So, why not continue the chatter there? Be sure to “Like” us on Facebook and follow us on Twitter to stay in the loop of things — sometimes, we even post exclusive promos on our TweetBook without necessarily announcing them here.
Using a variant of the Douglas-Peucker algorithm in conjunction with the curve-fitting algorithm by Philip J. Schneider found in Graphics Gems I, Carlos wrote this in Corona SDK using nothing but the Corona framework to draw, reduce points, and convert the resulting polyline into a series of cubic bezier curve segments. Sample code coming soon! (you can bug Carlos if you want it immediately, though)
…Or so claims this piece over at CNN-Fortune. We’ve seen over the past year how the Android platform is poised to pass Apple’s iPhone in users and available apps. This has, of course, flared up passions on both sides as Android and iOS pundits alike craft arguments pointing to the supposedly inevitable demise of the other. In Silicon Valley, tech platforms are like politics! At Ansca Mobile, we’ve always stressed the need for versatility… And we still stand by it! Developers simply cannot afford to put all of their eggs into a single platform’s basket, especially since the iOS/Android user margin will still be relatively slim (26% vs. 22% in 2015) after Android is projected to takethe lead. Plus, you’ve got to consider the inevitable emergence of new
Here at Ansca Mobile, we take utmost pride in our users and their development skills. We have everyone from experienced veterans to Lua rookies using Corona SDK to create top-notch apps and games, as recognized by Apple and others. Our latest Game of the Week, Sleeping Bird, could very well become one of those top-notch games! Sleeping Bird is the first iPhone game created by Julien Paté. Though it is quite stunning in its own right, it’s even more impressive considering that it’s Julien’s first mobile gaming effort. The wonderfully crafted visuals combined with an easy-to-learn gameplay, OpenFeint integration,and peculiarly heart-warming narrative were compelling enough to make me play this game all the way until the end. Don’t worry, though, I won’t spoil it for ya!
As our users, you already know that we’re always listening to what you have to say. And now, we have yet another feature that you’ve been asking for… Forum search! Now, you can easily search forum topics instead of having to click back through our bustling forum pages. Click below to take it for a test-drive, and be sure to let us know how it works!
This is a guest post by Joseph DeSetto, co-founder of reallyMedia (winners of this week’s App of the Week) and a founding partner of LifeForms Creative. The latter’s initial product, LifeForms for iPad, is a PDF annotation tool for personal information management. Joe also authored The Business of Design and Flash MX: Rich Media for the Web and was a speaker at the 2009 HOW Design Conference. He can be found online at www.desetto.com or @desetto on Twitter. Dom Sagolla, before he was the author of 140 Characters: A Style Guide for the Short Form, had just finished his presentation at the Ritz Carlton in Sarasota, Florida when I met him in the hallway back in late 2008. “Great presentation, Dom. It is cool you’ve