Created by Naomi Kokubo of LavaMind, Jackpot Words combines the thrill of casino slots with the challenge of word games.
Device Analytics are back!
It’s Wednesday and time for another FAQ session. Here are some frequently asked questions (FAQ).
Here are a few highlights from Monday’s Corona Geek #36 when we talked about Facebook integration, plug-in beta testing, a gems development jam for Corona SDK developers, and more.
In this third edition of our new weekly Staff Conversations segment, Corona Labs Core Engineer, Danny Chan talks about expansion file support for Android and how as of Daily Build 1082 Corona SDK makes it easier to publish Android apps on Google Play with APKs larger than 50MB.
When we rolled out Corona Cloud, one of the key goals was to “Coronify” the cloud. Today, we announce the new Corona Cloud API Library, an easier-to-understand Lua implementation built around the Corona Cloud core. This library features new “callback style” event listeners, objects for the various Cloud features, and convenient new APIs which give you easy access to core Cloud functionality. Read further to learn more!
We have now seeded access to plugins to our beta testers, which means plugins are just around the corner for daily builds! Read on for more info on status and how plugins will work.
This week we hung out with Dr. Brian Burton, Ed Maurina, Dean Murphy, and Matthew Chapman to discuss Corona SDK’s integration with Facebook’s Open Graph Mobile initiative, Corona SDK plugin beta testing, new app ideas and what to consider when creating an app that competes directly with Apple.
In January 2013, Alexey Chernikov, a professional game developer collaborated with a mix of of graphic artists, sound engineers, and fellow developers at Global Game Jam (GGJ). Learn why Alexey and his team choose Corona SDK to create a winning game at the 48-hour hackathon.
Today’s post comes to us from Andreas Loew, the creator of TexturePacker. Offering a full-featured graphical user interface, TexturePacker includes multi-touch support, zooming, and a tree view with all used sprites. Best of all, the extremely fast layout algorithm shows all changes in realtime.
Learn more about TexturePacker, as well as how to use less texture memory and improve your game’s performance.