Tutorial: New Corona Cloud API Library

Posted by & filed under Corona Cloud, Corona SDK, Tutorials.

Corona Cloud

When we rolled out Corona Cloud, one of the key goals was to “Coronify” the cloud. Today, we announce the new Corona Cloud API Library, an easier-to-understand Lua implementation built around the Corona Cloud core. This library features new “callback style” event listeners, objects for the various Cloud features, and convenient new APIs which give you easy access to core Cloud functionality. Read further to learn more!

Guest Piece: An Introduction to TexturePacker

Posted by & filed under Guest Post / Interview.

Andreas Loew

Today’s post comes to us from Andreas Loew, the creator of TexturePacker. Offering a full-featured graphical user interface, TexturePacker includes multi-touch support, zooming, and a tree view with all used sprites. Best of all, the extremely fast layout algorithm shows all changes in realtime.

Learn more about TexturePacker, as well as how to use less texture memory and improve your game’s performance.