Lunch with Co-founder of id Software

Posted by & filed under Announcements, Game Development.

doom

Today, we had some very special guests visit the Corona office: game legends John Romero and Brenda Romero.

It was really inspiring to meet them. Together, they’ve had a profound influence on the industry that still reverberates today. John designed such seminal games as Wolfenstein 3D, Doom, and Quake, and co-founded id Software which holds a near mythical place in the pantheon of game development.

App of the Week: Plasma Pig

Posted by & filed under App of the Week.

Plasma Pig icon

When Pigsley, the cartoony pig, is transported to Planet Lardo, he’s in real danger. The planet is run by an evil overlord that would love nothing more than to turn Pigsley into a delicious pile of bacon.

App Monetization Using The Tap for Tap Plugin

Posted by & filed under Corona Geek, Hangouts.

Corona Geek Hangout

This week we hung out with Eric Dyck and Phil Laird from Tap for Tap to talk about their new Corona SDK plugin. Tap for Tap offers app promotion and monetization for app developers looking to market their apps and increase their sales. Tap for Tap is a Featured Partner on the Corona SDK Plugin Directory.

Guest piece: SponsorPay Meets Corona, and Revenues Soar!

Posted by & filed under Guest Post / Interview.

Projjol Banerjea headshot

Projjol Banerjea is VP Marketing & Business Development at SponsorPay, the world’s leading value-exchange advertising platform. He oversees marketing, including online/offline presence, PR/communications, industry relationships and market research, as well as strategic business development, presales and sales support.

SponsorPay is one of our inaugural Corona Plugin partners, which are available for all Corona SDK developers. For more info please see the SponsorPay plugin documentation. Read on for more information about SponsorPay’s great monetization services for mobile developers.

Staff Conversation #6: Google Play Game Services

Posted by & filed under Corona Geek, Hangouts.

Corona Geek Staff Conversations

During this week’s Staff Conversations Hangout, we talked with Corona Labs’ Core Engineer, Danny Chan, about Corona SDK support for Google Play Game Services. Danny gave some excellent insights into how the gameNetwork API makes support for Google Play Game Services and iOS Game Center seamless.

Tutorial: Handling Cross-Scene Audio

Posted by & filed under Tutorials.

sound-module

In most apps, certain audio files are needed throughout the app while other audio files are only required in a specific scene. You may also encounter an instance where a particular audio file is loaded in one scene but “overlaps” into another scene, which can complicate the cleanup process. Today’s tutorial discusses how to overcome both of these scenarios with the use of a sound management module.

Corona Weekly Update: Groups and Containers

Posted by & filed under Announcements, Corona SDK.

Corona-container-group-clip

In Corona‘s graphics model, groups have been the workhorse way of organizing objects hierarchically. When you modify a group’s properties, the children are affected. For example, if you set the alpha on a group, then each child’s alpha is effectively multiplied by that alpha of the parent group.

The new graphics engine is going to have a new kind of group called a Container.

App of the Week: Tiny Ball vs. Evil Devil 2

Posted by & filed under App of the Week.

Tiny Ball 2 icon

Tiny Ball vs. Evil Devil 2 is a physics-based game loaded with twists, turns and adventure. The game is a sequel to the popular Tiny Ball vs. Evil Devil 1 for iOS that reached #2 free overall in US and was downloaded by millions of users.