The one about how networking 2.0 happened

Posted by & filed under Corona SDK.

Corona

A few months ago, I talked about networking 2.0, but what I didn’t mention was that the driving force behind these improvements was a passionate member of the Corona community.

Read about Bob Dickinson’s Herculean effort to improve Corona SDK for the better.

Tutorial: Using the Zip Plugin

Posted by & filed under Daily Build, Tutorials.

zip-plugin-feat

Today, we announced that Corona Plugins – codenamed “Project Gluon” – are live and available to Corona SDK Pro subscribers using recent Daily Builds. In this week’s tutorial, learn how to get started with our walkthrough of the “zip” plugin, convenient for compressing and uncompressing files within your app.

Corona Weekly Update: New Plugin Partners + Core gets lighter

Posted by & filed under Announcements, Corona Enterprise, Corona SDK, Daily Build.

i heart nyc

Today, I’m happy to announce our first batch of Corona Plugin partners.

It’s great partners like these that enable Corona developers to access the best new functionality and 3rd party services. In particular, today’s batch span a wider variety of services from app advertising to cross-promotion and value-exchange ads, from social campaigns to game controllers.

Corona Geek #40 – Memory Management, Google IO, and Dilbert

Posted by & filed under Corona Geek, Hangouts.

Corona Geek Hangout

This week we hung out with Ed Maurina, Gerald Bailey, Jesse Warden, Matthew Chapman, and Richard Harris to discuss memory management in Corona SDK. Ed did an excellent job of explaining the sample app he created after one of our previous Hangouts where we discussed Storyboard. His app demonstrates how memory is affected when objects are set to nil at various stages of development.

App of the Week: Tomb Breaker

Posted by & filed under App of the Week.

Tomb Breaker icon

This week’s App of the Week – Tomb Breaker – is a brand new puzzle game that was built with Corona SDK and recently graced with a ‘New and Noteworthy’ recognition on Apple’s App Store. A year in the making, Tomb Breaker was developed by Kurt Bieg, the designer behind Simple Machine, with art by Victor Soto.

Dilbert, the World Famous Engineer, and Corona Labs Partner on a Mobile Game Competition

Posted by & filed under Announcements.

Dilbert logo

If you can’t get enough of the the world famous Dilbert comic strip, you’ll love the latest Corona SDK challenge.

Scott Adams, the legendary creator of Dilbert is on the hunt for the hottest mobile game, with the beloved cartoon engineer. We’re joining forces with Dilbert and calling on the Corona SDK community to create the hottest game with Corona SDK Starter, Pro or Enterprise. This contest runs May 14 – July 12, 2013 with winners announced on July 19, 2013.