This week we hung out with Graham Ranson and Simon Pearce of Glitch Games to discuss how they designed and developed their hit game Forever Lost. Both game developers were brutally honest about the process and their design decisions. They also provided some encouraging insights into how two game developers make their living off of a popular game title.
Posts By: Charles McKeever
Staff Conversation #5: Graphics 2.0 Demo
During today’s Staff Conversations hangout, Walter Luh demos some of the new 3D-like effects that will be possible as part of Corona SDK’s Graphics 2.0. As Walter explains, these types of effects are possible without a Z-axis, which helps to avoid unnecessary confusion for developers who want to include 3D-style animations in an app.
Corona Geek #38 – App Marketing Using YouTube’s New One Channel Design
This week we hung out with Dr. Brian Burton, Christopher Spence, Ed Maurina, Matthew Chapman, Richard Harris, Theo Rushin Jr. to discuss app marketing using YouTube’s new One Channel design. We also talked about last weekend’s Glitch Games GIGJam and Corona SDK plug-in beta testing.
Hangout Highlights: Forever Lost Episode 2 – Sneak Peak Release Talk
Before Monday’s Corona Geek Hangout, Graham Ranson talked about Glitch Games’ hit game, Forever Lost, where he shared some insights into what’s coming in future editions of the franchise.
Hangout Highlights: Glitch Games’ GIGJam 48 Hour Online Corona SDK Hackathon
During the full Corona Geek #37 hangout, we talked at length with Graham Ranson about the upcoming GIGJam 48 hour online game development jam that Glitch Games is hosting on May 4th & 5th for Corona SDK developers. Graham tells us all about what it takes to enter, how to submit your app, and how entries will be judged.
Staff Conversation #4: Walter Luh on the future of mobile graphics
During today’s Staff Conversations hangout, Walter Luh talks about how graphics computing has changed over the last 15 years. He also shares some of his thoughts about the future of mobile graphics and how Corona SDK is going to make 3D like effects possible using a familiar 2D framework.
Corona Geek #37 – GIGJam, 7 Games In 7 Days, and Corona SDK Analytics
This week we hung out with Brent Sorrentino, Dean Murphy, Ed Maurina, Gerald Bailey, Graham Ranson, Jay Davis, J.a.y, and Matthew Chapman to discuss Glitch Games’ online Corona SDK hackathon, building 7 Games in 7 Days, Corona SDK Analytics.
Hangout Highlights: Plug-In Beta Testing, Facebook Integration, and GIG Jam 48
Here are a few highlights from Monday’s Corona Geek #36 when we talked about Facebook integration, plug-in beta testing, a gems development jam for Corona SDK developers, and more.
Staff Conversation: Expansion File Support In Corona SDK
In this third edition of our new weekly Staff Conversations segment, Corona Labs Core Engineer, Danny Chan talks about expansion file support for Android and how as of Daily Build 1082 Corona SDK makes it easier to publish Android apps on Google Play with APKs larger than 50MB.
Corona Geek #36 – Facebook’s Open Graph Mobile, Plugin Beta Testing, and Dear John Apps
This week we hung out with Dr. Brian Burton, Ed Maurina, Dean Murphy, and Matthew Chapman to discuss Corona SDK’s integration with Facebook’s Open Graph Mobile initiative, Corona SDK plugin beta testing, new app ideas and what to consider when creating an app that competes directly with Apple.



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