Corona Geek #39 – Creating Forever Lost, Episodes 1, 2, and 3

Posted by & filed under Corona Geek, Hangouts.

Corona Geek Hangout

This week we hung out with Graham Ranson and Simon Pearce of Glitch Games to discuss how they designed and developed their hit game Forever Lost. Both game developers were brutally honest about the process and their design decisions. They also provided some encouraging insights into how two game developers make their living off of a popular game title.

Staff Conversation #5: Graphics 2.0 Demo

Posted by & filed under Ambassadors, Corona Geek.

Corona Geek Staff Conversations

During today’s Staff Conversations hangout, Walter Luh demos some of the new 3D-like effects that will be possible as part of Corona SDK’s Graphics 2.0. As Walter explains, these types of effects are possible without a Z-axis, which helps to avoid unnecessary confusion for developers who want to include 3D-style animations in an app.