Thank you all very much for all the emails, support, calls and warm welcome of our updated Corona SDK. The last few months have been very exciting here at Ansca and we are all very proud of the new bits we released yesterday. As with any software release and product updates, it goes without saying that it comes with a few glitches and ‘dropped’ features, but do not despair, we have a log of requests, fixes and tweaks that we will roll into our daily builds. I think that our daily build updates was superb during this release cycle as you were getting the latest bug fixes, feature implementation as we were practically closing the entries in our bug base. With the Windows release now in full force, the daily builds will have both set of targets going forward and now that the Windows and Android version are very close to the iOS version, we plan to do simultaneous fixes on both platforms as we continue developing Corona.
Stabilizing Corona for Android was quiet a challenge, and I think some of you were privy to my tweets as to how challenging it was. But our world class team of engineers was able to pull through and delivered a solid Android 2.2 ARMV7 release that has shown dramatically performance improvement across the board. It was hard to make the decision to drop support for Android OS 2.1 and below, but thanks to your feedback, and paying close attention to the market shifts, we made the right decision and I think that collectively we all agreed it was the right one to do.
You have read the press release, and seen all the new features we added, so I won’t go too much into it because I want to focus on what is coming up.
From a Corona perspective we have two areas of focus in this next release. I mentioned them before, but to give you a refresher, here they are: Monetization and Graphics improvements. And they are both easy to understand. We are going to shift focus on how to make it easier for you to monetize using Corona more than just with ads. Aside from all the engineering work we poured into Corona, Walter and I have also been in talks with ‘monetization’ vendors and what we have lined up for you guys next will hopefully make it so that you can maximize the different monetization options we plan to add into Corona.
We will have a few announcements in regards to the different monetization options and partnerships and as soon as we have them ready to roll out, you will get them on the daily build to pick up and run with it like you guys did with we added GameCenter support via OpenFeint. Last, in terms of monetization, we are exploring other ways for you to monetize your assets. How about I leave it at that. Any conspiracy theorist out there care to figure out what this is?
The next area of focus is graphic enhancements. Do I need to say more? We will focus from increasing our graphic pipeline performance, to adding shaders, to hard-core graphic features such built in curve-fitting all the way to raster and imaging enhancements. Photoshop anyone? UGHGH I get carried away sometimes… Oh behave !
In the next few days I wil update the roadmap which is long overdue. I also hope to host a webcast for next Friday. And we will continue to have more development kitchens.
Also, we have exciting news coming out next week. It will probably be the second biggest news this year (Bubble Ball, (thanks Robert) being the top news for us so far this year) and I think you will all like what we have to share.
Last but not least, keep your eye out for a brief note from me tomorrow about couple of new clowns who joined the asylum.
In the meantime, thanks again for all your support and as always, keep surprising us with the apps you guys have been developing with Corona. I swear, some of the apps am like, done in Corona? really? WOW? You guys do an amazing job in all your apps. Keep surprising us.
apologies for the long wordy blog post….
Posted by Carlos Icaza. Thanks for reading...