Personally, I remember spending countless hours on my Game Boy immersed in my Tetris toilings. And now, I will be spending countless hours on my iPhone playing Tiltopolis, our latest Corona SDK App of the Week!
The initial premise of Tiltopolis is simple (aren’t they all?): colored blocks fall, and you have to stack them in a horizontal row of 3 to keep them from stacking too high and ending your game. Though you can’t rotate the pieces like in Tetris, you can touch them to reorder their color blocks to better fit into your overall game strategy.
But that’s where the old meets the new — keeping to its name, the entire Tiltopolis level tilts like a see-saw from left to right, depending on the weight of the blocks you’ve stacked across it. So, not only do you have to concentrate on getting your colors in a row, but you also gotta make sure to evenly balance them out across the bottom lest the level tilts too far and sends you tumbling down. Creator Matthew Webster made excellent use of the Corona SDK physics engine on that one!
Also — to further take Tiltopolis’ gameplay from 1986 to 2011 — Matt incorporates the Corona SDK’s accelerometer function to add more of a challenge and longevity to the game. Once you get the hang of the initial touch-based gameplay, you can switch over to “Device Tilt” mode and try to stack the falling blocks by only moving your iDevice. Look mom, no hands!
Tiltopolis looks beautiful and is available for both, iPhone and iPad in the App Store.
Posted by Hetal. Thanks for reading...