And, to be honest, describing the experience via a blog would give no justice to actually playing with the device. If you get a chance, go out and play with the unit. You will be impressed. I was. The user experience is fluid. Admittedly, the unit I got to play with didn’t have that many apps, but what the apps I played with, they were responsive, fast, smooth, and “instant.”
After all the noise of the WP7 launch of Monday, I reached out to Brian to continue our dialog and again, to let me play with a real non-production/non-engraved WP7. I met with him today and, since the cat is out of the bag, you can see some not-so-clean pictures below of the Windows Phone I got to play with today.
I want to remind you, we have made no official announcement or commitment to add WP7 support in Corona, but I have to admit, the way Microsoft has been with us, very open, approachable, and inquisitive about the Corona platform says a lot about their commitment to get WP7 in as many hands as possible and understand the developer community. If we end up choosing WP7 (* hey Brian, send me a bunch of WP7 devices for the engineers!) or any of the other platforms, it could only mean one thing for you, our developers, more ways to distribute and monetize your Corona-based games.
Lastly, thank you Brian H. and to Microsoft for their candid discussions with us.